Razer雷蛇品牌怎么样 申请店铺

我要投票 Razer雷蛇在鼠标垫行业中的票数:270 更新时间:2025-01-30
Razer雷蛇是哪个国家的品牌?「Razer雷蛇」是雷蛇电脑游戏技术(上海)有限公司旗下著名品牌。该品牌发源于上海,在2012期间创立,经过多年的不懈努力和高速发展,现已成为行业的标杆品牌。
Razer雷蛇怎么样

1998年,Razer由CEOMin-LiangTan和总裁Robert"Razerguy"Krakoff在美国加州圣地亚哥的一间小型共享办公室中与其他几位玩家共同创立。时至今日,我们已成长为一家在全球拥有数百名员工的公司,并在旧金山、汉堡、首尔、上海和新加坡等7个城市设有办公场所。

从创始之初,Razer就愿景成为全球最棒的游戏品牌,通过设计玩家们所见过最好的游戏产品,我们已踏上实现这一愿景的旅程。

我们坚信真正好的产品需要基于科技、全面的人性化设计以及人体工程学研究,并经过顶尖专业玩家的测试。简单来说,我们的世界级科研人员和工程师独立,或与合作伙伴共同研发尖端技术,围绕这些核心技术设计出非凡的产品,并在正式发布前与职业玩家一起对其进行最严苛的测试。

我们是全球唯一一家拥有专用游戏用户界面研发实验室的游戏硬件公司,我们的技术研发与设计在3个专用的设计中心内完成,它们分别位于加利福尼亚、新加坡以及深圳。没有其他任何一家公司像我们一样夸耀技术——因为只有我们拥有资本这样做。

实话实说:有些同行可以假装与专业玩家共同开发产品,但玩家可不研发技术——科研人员和工程师才会(恰巧我们的科研人员和工程师同时也是玩家)。

我们在自己的实验室中研发和设计产品,然后让顶级职业玩家在专业级的比赛中测试,并给予我们反馈。根据这些反馈,我们一次又一次反复对产品进行改进,取其精华。Razer产品就是这样从无到有被打造而成。没有夸夸其谈的市场宣传,没有炒作。

Razer在电子竞技领域的领先行为可以追述至2000年全球10万美元级的电子竞技赛事,我们自始自终都通过赞助顶尖的电竞选手持续对玩家群体做出回报,而这些选手则帮助我们对产品进行测试。我们还是电子竞技玩家群体最大的赞助商之一,一直以来都持续赞助全球范围内顶级的电竞战队。

Razer的员工都是和你一样的游戏玩家——有些是游戏爱好者,有些是前职业电竞选手,还有一些仅仅为了乐趣而玩。问问我们的CEO,谁会在QuakeLive里把你杀的落花流水;或者去找我们的总裁,看看谁有超过10个80级的游戏人物。天哪,他甚至还会在上班时拉你去Raid。

我们和其他玩家一样,被那些循规蹈矩之辈说教要有成人的监管,还需要有专业的CEO或管理团队;然而和其他玩家一样,我们让他们收回这些话,因为我们喜欢我们所做的,而且我们会按照自己的方式行事。

希望我们对游戏的热情能够通过我们的产品传达给你,同时也希望你能够享受我们为你的游戏所带来的竞争优势。

In 1998, Razer was founded by CEO min Liang Tan and President Robert "razerguy" Krakoff in a small shared office in San Diego, California with several other players. Today, we have grown into a company with hundreds of employees around the world, with offices in seven cities including San Francisco, Hamburg, Seoul, Shanghai and Singapore. Since its inception, Razer has become the best game brand in the world. By designing the best game products that players have seen, we have embarked on the journey to realize this vision. We firmly believe that really good products need to be based on technology, comprehensive human design and ergonomic research, and tested by top professional players. In short, our world-class researchers and engineers develop cutting-edge technologies independently or with partners, design extraordinary products around these core technologies, and conduct the most rigorous testing with professional players before the official release. We are the only game hardware company in the world with a dedicated game user interface R & D lab. our technology R & D and design are completed in three dedicated design centers, located in California, Singapore and Shenzhen. No other company boasts as much about technology as we do - because only we have the capital to do so. To be honest: some peers can pretend to develop products with professional players, but players don't need to develop technology - researchers and engineers (our researchers and engineers are also players). We develop and design products in our own labs, then let top professional players test them in professional level competitions and give us feedback. Based on these feedback, we iterate over and over again to improve the product and extract its essence. This is how Razer products are built from scratch. There is no market propaganda and hype. Razer 's leading behavior in the field of E-sports can be traced back to the $100 thousand E-sports events in the world up to 2000. We have always paid back to the players by sponsoring the top E-sports players, who have helped us test our products. We are also one of the largest sponsors of E-sports players, and we have been continuously sponsoring the top E-sports teams in the world. Razer's employees are the same gamers as you - some are gamers, some are former professional eSports, and some are just for fun. Ask our CEO who will kill you in quakelive, or go to our CEO and see who has more than 10 80 level game characters. God, he even pulls you to raid at work. Like other players, we are taught by those who follow the rules to have adult supervision and professional CEO or management team; however, like other players, we ask them to withdraw these words, because we like what we do and we will act in our own way. We hope that our passion for games can be conveyed to you through our products, and also hope that you can enjoy the competitive advantages we bring to your games.

本文链接: https://brand.waitui.com/77a3f0c23.html 联系电话:021-68585135

千城特选小程序码

7×24h 快讯

加拿大央行将2025年的增长预测下调至1.8%

加拿大央行将2025年的增长预测从2.1%下调至1.8%;2026年的增长预测从2.3%下调至1.8%。预计2025年通胀率为2.3%(10月预测为2.2%),2026年为2.1%(10月预测为2.0%)。预计四季度年化GDP为1.8%(10月预测为2.0%),第一季度预计为2.0%。(界面)

2小时前

扎克伯格称Meta将在AI方面支出数千亿美元

在DeepSeek相关消息传出后,那些认为Meta Platforms Inc.可能会缩减巨额支出计划的人可能要重新考虑了。Meta不仅维持其今年600亿至650亿美元的资本支出预测,而且管理层还誓言在未来几年继续在人工智能(AI)方面投入巨资。该公司首席执行官扎克伯格上周首次在Facebook上公布了这一预测。在财报电话会议上,扎克伯格称Meta长期内将在AI基础设施方面投资“数千亿美元”。(新浪财经)

2小时前

鲍威尔:美联储不急于调整政策立场

当地时间1月29日,美国将联邦基金利率目标区间维持在4.25%-4.5%之间,符合外界普遍预期。美联储主席鲍威尔在新闻发布会上表示,美联储不需要急于调整政策立场,特别是在经济保持强劲的情况下。鲍威尔称,需要看到“通胀真正取得进展或劳动力市场出现一些疲软,美联储才会考虑做出调整”。鲍威尔表示,2%的通胀目标不会改变。(界面)

2小时前

日本央行将通过量化紧缩措施为资产负债表“瘦身”近5000亿美元

日本央行上周在缩减其庞大的资产负债表方面迈出了重要一步,尽管市场观察人士的焦点在于央行18年来最大的利率上调。日本央行上周五决定,自7月起将不再根据其资金拨备计划提供新的贷款。根据日本央行的数据,截至1月20日,该计划的未偿还贷款额为77万亿日元(4960 亿美元),约占央行整体资产负债表的10.4%。贷款计划的逐步取消凸显了日本央行行长植田和男在十多年的激进货币宽松政策后,缓慢但稳步推进政策正常化的决心。(新浪财经)

2小时前

高盛首席执行官:美联储2025年的加息行动范围很窄

高盛首席执行官大卫-所罗门(David Solomon)周三在该公司网站上发表评论称,除非通胀轨迹发生变化,否则美联储未来在2025年的利率走势将处于窄幅区间。“所罗门在该公司的播客中说:”除非我们采取一些真正改变通胀轨迹的政策行动,否则我认为我们的政策利率将处于窄幅区间。(新浪财经)

2小时前

本页详细列出关于游戏狂人的品牌信息,含品牌所属公司介绍,游戏狂人所处行业的品牌地位及优势。
咨询