VIVE品牌怎么样 申请店铺
由HTC与Valve联合开发的VR虚拟现实头盔,致力于给使用者提供沉浸式虚拟现实体验,于2015年巴塞罗拉世界移动通信大会上发布
HTC Vive是由HTC与Valve联合开发的一款VR头显(虚拟现实头戴式显示器)产品,2015年3月在MWC2015上发布。由于有Valve的SteamVR提供的技术支持,因此在Steam平台上已经可以体验利用Vive功能的虚拟现实游戏。
HTC Vive通过以下三个部分专注于给使用者提供沉浸式体验:一个头戴式显示器、 两个单手持控制器、一个能于空间内同时追踪显示器与控制器的定位系统(Lighthouse)。
在头显上,HTC Vive 开发版采用了一块OLED屏幕 ,单眼有效分辨率为1200 x 1080 ,双眼合并分辨率为2160 x 1200。2K 分辨率大大降低了画面的颗粒感,用户几乎感觉不到纱门效应。并且能在佩戴眼镜的同时戴上头显,即使没有佩戴眼镜,400度左右近视依然能清楚看到画面的细节。画面刷新率为90Hz,今年3 月份的数据显示延迟为22ms,实际体验几乎零延迟,也不觉得恶心和眩晕。
控制器定位系统Lighthouse采用的是Valve的专利,它不需要借助摄像头,而是靠激光和光敏传感器来确定运动物体的位置,也就是说HTC Vive允许用户在一定范围内走动。这是它与另外两大头显Oculus Rift 和PS VR的区别。
The vr virtual reality helmet jointly developed by HTC and valve is dedicated to providing users with immersive virtual reality experience. Htcvive was released at the world mobile communication conference in Barcelona in 2015. It is a VR head display (VR head mounted display) product jointly developed by HTC and valve. It was released at mwc2015 in March 2015. Because of the technical support provided by steamvr of valve, the virtual reality game with vive function can already be experienced on the steam platform. Htcvive focuses on providing users with an immersive experience through three parts: a headset display, two single hand-held controllers, and a lighthouse that can track both the display and the controller in space. On the head display, the htcvive development version uses an OLED screen with an effective resolution of 1200x1080 for one eye and 2160x1200 for two eyes. 2K resolution greatly reduces the graininess of the screen, and users can hardly feel the screen door effect. And can wear glasses at the same time on the head, even without glasses, about 400 degrees of myopia can still clearly see the details of the picture. The screen refresh rate is 90hz, and the data display delay in March this year is 22ms. The actual experience is almost zero delay, and I don't feel sick or dizzy. The controller positioning system lighthouse adopts the patent of valve, which does not need to use camera, but depends on laser and photosensitive sensor to determine the position of moving objects, that is to say, htcvive allows users to walk in a certain range. This is the difference between oculus rift and PSVR.
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