搞趣网品牌怎么样 申请店铺
专注于手机游戏垂直领域的媒体网站,以多元优质的生态圈著称,手游行业较具营销影响的媒体之一
搞趣网正式成立于2011年,目前已构建起手游媒体、渠道分发、工具创新、用户服务中心、传统行业矩阵等五大营销生态系统。2016年新数据,搞趣网的总用户渗透已累计超过1亿,月覆盖游戏玩家3000万,是中国手游市场较具营销影响力的媒体。
网站介绍
搞趣网是一家在手游推广领域有着多年经验的泛娱乐化游戏新媒体,深受众多玩家的认可,并与包括腾讯、网易在内的众多游戏厂商长年保持着紧密的合作关系。自2011年成立以来,搞趣网在满足用户需求的基础上,紧随时代浪潮,先后构造起了以集门户网站、手游论坛、移动APP、新媒体、小程序等多端一体化的平台矩阵。
在不断扩大品牌影响力的同时,搞趣网还深耕媒体化建设,如《王者荣耀》《阴阳师》等众多精品游戏专区在玩家群中树立起了良好的口碑;最囧游戏、未上锁的房间等系列的单机游戏攻略备受玩家们的赞誉;新打造的搞怪谈、投鸡取巧等原创栏目同样累积起了大量的粉丝群体。在此基础上,搞趣网还通过电竞赛事、电竞内容等一整套的体系,加码电竞领域。出色的原创内容团队,专业的营销策划,可以说,多元而优质的生态圈已促使搞趣网成为了中国手游市场上较具营销影响的媒体。
The media website focusing on the vertical field of mobile games is famous for its diversified and high-quality ecosystem. One of the more influential media in the mobile game industry, banqu.com, was officially established in 2011. At present, it has built five marketing ecosystems, including the mobile game media, channel distribution, tool innovation, user service center, and traditional industry matrix. In 2016, according to the new data, the total user penetration of banqu.com has exceeded 100 million, covering 30 million game players every month. It is the media with more marketing influence in China's mobile game market. As a new media of Pan entertainment game with many years of experience in the field of mobile game promotion, jeju.com is recognized by many players and keeps close cooperation with many game manufacturers including Tencent and Netease for many years. Since its establishment in 2011, funny net has constructed a platform matrix integrating portal websites, mobile forums, mobile apps, new media, small programs and other multi-terminal integration on the basis of meeting the needs of users and following the tide of the times. At the same time of expanding the brand's influence, funny net is also deeply involved in the media construction, such as "King glory", "Yin Yang division" and many other boutique game areas, which have established a good reputation among the players; the most embarrassing game, unlocked room and other series of single game strategies are highly praised by the players; the newly created original columns such as "funny talk" and "throwing chickens for tricks" are also accumulated A large number of fans. On this basis, fun.com also adds code to the field of E-sports through a complete set of systems such as E-sports events, E-sports content, etc. Excellent original content team, professional marketing planning, it can be said that the diversified and high-quality ecosystem has made funny net become a more influential media in the Chinese mobile game market.
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