辉悦天成品牌怎么样 申请店铺
北京辉悦天成信息咨询有限公司成立于2007年8月,是一家以网络在线游戏研发及运营为主要的应用服务提供商,为庞大的游戏用户提供华丽、平衡、完善的网络游戏服务,满足其对多种游戏平台娱乐服务的追求,实现公司成为全形态、多平台网游服务的提供商!公司核心团队均来自于国内外互联网和网游企业,具有多年的移动互联网和网游研发运营经验。曾先后研发和运营手机网游项目,PC网游项目,WAP业务和百宝箱业务。
公司一直坚持走精品化产品、秉持深挖用户价值、长线运营的思想和理念。游戏的经济体系由专业经济学顾问参与开发,做到了基本货币不贬值,并在已经运营2年的游戏中得到验证,做到了适合经济规模扩张发展的每年3-5%的通胀率,即让用户有货币安全感,又刺激消费,为游戏提供了稳定的运营基础。在目前大多数网游产品以一种快消品的运营理念,即短期内刺激用户消费,然后回笼资金开发新作品,只是注重短期内诱惑用户的冲动型消费,而不注重后期的版本升级以及用户满意度提升的阶段,市场上已经鲜有生命周期超过6个月的手机网游产品。我们则以不同与其他手机网游的运营理念来运营和发展确获得了良好的效果,《乱舞三国OL》系列产品则在持续运营半年以后逐步由初期的ARPU值30元左右提高至现在的150-180元之间,堪比优秀PC网游消费水平,并且这个ARPU值的提高是在用户满意度提升的前提下做到的,于内测期即进入游戏的大批老玩家依然活跃于游戏中,用户流失率远低于快消型网游。
Beijing Huiyue Tiancheng Information Consulting Co., Ltd. was founded in August 2007. It is an application service provider mainly engaged in online game R & D and operation. It provides gorgeous, balanced and perfect online game services for huge game users, satisfies its pursuit of multiple game platform entertainment services, and realizes that the company has become a provider of full form and multi platform online game services! The company's core teams are from Internet and online game enterprises at home and abroad, with many years of mobile Internet and online game R & D and operation experience. He has successively developed and operated mobile online games, PC online games, WAP business and treasure chest business. The company has always adhered to the idea and idea of taking high-quality products, digging deeply into user value and long-term operation. The economic system of the game is developed with the participation of professional economic consultants, which ensures that the basic currency does not depreciate, and has been verified in the game that has been operated for two years, achieving an annual inflation rate of 3-5% suitable for the expansion and development of economic scale, which not only gives users a sense of currency security, but also stimulates consumption, providing a stable operation basis for the game. At present, most online games products use the operation concept of fast consumer goods, that is, to stimulate users' consumption in a short period of time, and then collect funds to develop new works. They only focus on the impulsive consumption that tempts users in a short period of time, but not on the later version upgrade and the stage of user satisfaction improvement. There are few mobile online games products with a life cycle of more than 6 months in the market. We have achieved good results in operation and development with different operation concepts compared with other mobile online games. After half a year of continuous operation, the ARPU value of "Three Kingdoms ol" series products has gradually increased from about 30 yuan in the initial stage to 150-180 yuan now, which is comparable to the consumption level of excellent PC online games. Moreover, the ARPU value has been improved on the premise of improving user satisfaction In the internal test period, a large number of old players who entered the game are still active in the game, and the user churn rate is far lower than that of fast-moving online games.
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